Controls
How it plays
- ←→ walk · double tap = dash
- ↑ jump · double tap up = boost
- Hold back = block · ↓+back = low block
- A / Z special · ↓+A / ↓+Z extra
- SD punches · XC kicks
- ↓↘→ + punch = projectile · →↓↘ + punch = uppercut
- Combos: S → D → A · S → S → D · X → C → Z
- Jump C, land S → D → A · after a hit, →↓↘ + D launches
- A connected special or heavy can cancel into super (↓↘→ ↓↘→ D)
- Training: the dummy stands, super meter full, R resets